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Terrain Website

Making a procedural terrain look more visually appealing.

Infinite Terrain Simulator

Milestone

Link to our slides can be found here.

Preliminary Results

Currently we have implemented:

Reflection on Current Progress

Understanding and implementing new code into the codebase took longer than expected; however, we are ahead of schedule due to starting from an existing repository!

We also had to figure out how to bind the different custom shaders per group of vertices, as well as how to process the vertices being generated (e.g. some vertex positions correspond to water, and the water surface must be rendered separately from the terrain).

From here, we plan on:

Overall, progress is looking upwards now that we have a greater understanding of OpenGL techniques.

Revised Schedule

Week 1

Week 2

Week 3

Week 4

Additional Resources